![]() ![]() So I started with a Carbide 3d tribute plaque with 7 of the textures in the center, with the intention of engraving it after it was done, and then designed a second simple platter with 64 hexagons on the base.Īfter attempting to generate both on one machine, a few hours went by and it was making literally no progress, I ended up splitting them up and starting over, generating one set of tool paths on my main computer and one on a different machine that my son in law downloaded fusion to. I wanted a cool 3d effect and decided to play around with some sketches to compliment the design of the texture, and do a overlay trace. The plan was to cut it out with MDF first and then if everything went right, go on to Oak. ![]() I used 1 inch hexagons with the logo inside and some spherical additions. I was able to finish the level without shredding all the surfaces and in the finished game my hospital level had the most detail and surface count published to date and the game won awards and was a success!įlash forward 23 years later, still did not learn my lesson and here I am building stuff that is way over the limit and I have no business trying to make lol, and I had no idea what I was getting into when I hit the generate tool path button. To my surprise he said yes and gave me a beta version to work with until the game was published then released the updated version to the public. I was building the secret levels for a PC game called Malice which was a add on for the game Quake back in 97, and I built a hexagonal hospital that was way over the limit on visible surfaces but it was so cool, I asked John Carmack whom I had met previously, to help me out and raise the surface limit in the next version of the Quake game engine. Game design limitations included how many surfaces would be visible in one view, and you had to get creative and put up blocking walls and other various methods to reduce visible surfaces, they did not have the haze effect back then. So I always admired the C3D logo, I prefer symmetrical construction and have done detailed Hexagonal structures before for video games. I learned a ton of valuable info from working on this including important stuff like how small I can go and how much is too much lol. So I have never made or used a texture before with CNC. ![]()
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